Hi,
I'm having an error whereby my textures seem to glitch all over my mesh whilst the mesh is simply rotating. I've got a couple of blend materials plugged into a vraybumpmtl (see hypershade below), and it seems like the textures that control the alphas of the blend material are going all over the place, differently every frame. The UVs are not moving in the UV editor, history has been deleted on the geometry (which both have a couple of UV sets.
Any chance you guys would know what's going wrong? Help needed asap
I'm using RTX rendering Vray 4.30.01 in Maya 2020, on Windows 10, I've tried it using CUDA too, but the error still happens.
I'm having an error whereby my textures seem to glitch all over my mesh whilst the mesh is simply rotating. I've got a couple of blend materials plugged into a vraybumpmtl (see hypershade below), and it seems like the textures that control the alphas of the blend material are going all over the place, differently every frame. The UVs are not moving in the UV editor, history has been deleted on the geometry (which both have a couple of UV sets.
Any chance you guys would know what's going wrong? Help needed asap
I'm using RTX rendering Vray 4.30.01 in Maya 2020, on Windows 10, I've tried it using CUDA too, but the error still happens.
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