Hello,
I've been trying to get the Fur Styler to work and am following this tutorial: https://docs.chaosgroup.com/display/VMAYA/V-Ray+Fur+Styler+Setup+Tutorial but it doesn't seem to work at all.
I was going to automate this tutorial, and made a script to do all the steps for me. The script works fine, but fur styling painting has no effect.
After that you can run the styler and should be able to start painting direction and bend. Am I missing something or is fur styling tool not working? Using VRay Next For Maya 2020.4 update 2.2 v4.30.02
Any insight appreciated.
I've been trying to get the Fur Styler to work and am following this tutorial: https://docs.chaosgroup.com/display/VMAYA/V-Ray+Fur+Styler+Setup+Tutorial but it doesn't seem to work at all.
I was going to automate this tutorial, and made a script to do all the steps for me. The script works fine, but fur styling painting has no effect.
Code:
//Creates and connects new fur sets and nodes for quick VRayFur styling //STEP1: Select the mesh and add VRayFur if you haven't already. //STEP2: Adjust fur as needed. //STEP3: Select the mesh and run the code below.... $selectedMesh = `ls -sl`; //Make Color Sets $colorSetDir = `polyColorSet -create -clamped 0 -rpt RGBA -colorSet ("VRayFurInitialDir_"+$selectedMesh[0])`; $colorSetBend = `polyColorSet -create -clamped 0 -rpt RGBA -colorSet ("VRayFurInitialBend_"+$selectedMesh[0])`; //Make Shading Nodes $thisTexDir = `shadingNode -asTexture VRayVertexColors -name ("VRayVertexColors_Dir_"+$selectedMesh[0])`; $thisTexBend = `shadingNode -asTexture VRayVertexColors -name ("VRayVertexColors_Bend_"+$selectedMesh[0])`; $thisPlaceDir = `shadingNode -asUtility place2dTexture -name ("Placement_"+$thisTexDir)`; $thisPlaceBend = `shadingNode -asUtility place2dTexture -name ("Placement_"+$thisTexBend)`; setAttr ($thisTexDir+".type") 1; setAttr ($thisTexDir+".defaultColor") -type double3 0.5 0.5 0.5 ; setAttr ($thisTexBend+".type") 1; setAttr ($thisTexBend+".defaultColor") -type double3 0.5 0.5 0.5 ; setAttr -type "string" ($thisTexDir+".name") $colorSetDir; setAttr -type "string" ($thisTexBend+".name") $colorSetBend; //Connect Nodes connectAttr ($thisPlaceDir+".outUV") ($thisTexDir+".uv"); connectAttr ($thisPlaceDir+".outUvFilterSize") ($thisTexDir+".uvFilterSize"); connectAttr -force ($thisTexDir+".outColor") ($selectedMesh[0]+"_vrayFurProperties.initDirTex"); connectAttr ($thisPlaceBend+".outUV") ($thisTexBend+".uv"); connectAttr ($thisPlaceBend+".outUvFilterSize") ($thisTexBend+".uvFilterSize"); connectAttr -force ($thisTexBend+".outColor") ($selectedMesh[0]+"_vrayFurProperties.bendDirTex"); //Finish Up select -r $selectedMesh; colorSetEditor;
Any insight appreciated.
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