I'm trying to do a particle instance using a shape that has multiple materials assigned.
I can render it perfect, but if I create a particle instancer with these objects only one of the shaders is assigned to the whole shape (all the skin shaders are replaced by the eyelashes shader)
I can render it perfect, but if I create a particle instancer with these objects only one of the shaders is assigned to the whole shape (all the skin shaders are replaced by the eyelashes shader)
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