Hello,
using an opacity map in the VrayToon shader to limit geometry borders doesn't seem to be working properly.
Per say, if you have a square plane, and a circular opacity map, the Toon Outline will still be calculated on the translucent geometry borders and not on the opaque area.
Is this working as intended or is this a bug?
And how would you achieve outlining the visible geometry, only? I can't seem to be able to do this.
Using V-Ray 5.00.21 , under Maya 2020.
Thanks alot!
using an opacity map in the VrayToon shader to limit geometry borders doesn't seem to be working properly.
Per say, if you have a square plane, and a circular opacity map, the Toon Outline will still be calculated on the translucent geometry borders and not on the opaque area.
Is this working as intended or is this a bug?
And how would you achieve outlining the visible geometry, only? I can't seem to be able to do this.
Using V-Ray 5.00.21 , under Maya 2020.
Thanks alot!
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