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nParticle Render Transform/ Position Problems - Vray 5 issue

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  • nParticle Render Transform/ Position Problems - Vray 5 issue

    When I batch render an nParticle cached simulation, the resulted frames don't match the viewport. The transform node of the nParticle system is ignored and position of each particle reverts to its cached world position [NB: this only happens in batch render mode] - is this a know issue? Any suggested work arounds? [Vray 5, Maya Win 2020]

  • #2
    Thanks for the report. I am able to reproduce the issue. It sometimes happens when rendering within Maya as well. I've logged it (internal bug-tracker id: VMAYA-10282) for developer analysis. Since rendering in Maya works out for you, it should suffice as a workaround.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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