When I batch render an nParticle cached simulation, the resulted frames don't match the viewport. The transform node of the nParticle system is ignored and position of each particle reverts to its cached world position [NB: this only happens in batch render mode] - is this a know issue? Any suggested work arounds? [Vray 5, Maya Win 2020]
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nParticle Render Transform/ Position Problems - Vray 5 issue
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