Ive set up a sampleinfo node with extra vray attributes to connect the random by polyshell to a color correct node...random by scene name works if all the geo are separated, but im wanting a single mesh with separate uvshells...isnt this what polyshell is for? It doesnt seem to do anything...(See image) Pretty sure this issue was logged a long long time ago in a galaxy etc....
Ive attached a scene
Ive attached a scene
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