Good Afternoon,
I have been following this tutorial https://www.youtube.com/watch?v=4k3wePAC-qs on creating a firepit style fire using Phoenix. The part I'm stuck on is the vertex color masking part seeing Max as a vertex color node and Maya does not natively. I referenced the setup here: https://docs.chaos.com/display/PHX4M...+RGB+Workflows for applying the colors but using this logic for the mask. The problem is, no matter what I seem to set up, Phoenix won't read the mask of the vertex paint and just emits from everywhere. If I use a ramp or noise texture in the mask slot it does what it's supposed to, so I am not sure if I am missing a step or doing something wrong. I know the vertex color node is technically depreciated at this point, but I am not seeing another way to handle this without using it.
Here is my current set up that is not working:
Any help would be appreciated,
Thanks,
I have been following this tutorial https://www.youtube.com/watch?v=4k3wePAC-qs on creating a firepit style fire using Phoenix. The part I'm stuck on is the vertex color masking part seeing Max as a vertex color node and Maya does not natively. I referenced the setup here: https://docs.chaos.com/display/PHX4M...+RGB+Workflows for applying the colors but using this logic for the mask. The problem is, no matter what I seem to set up, Phoenix won't read the mask of the vertex paint and just emits from everywhere. If I use a ramp or noise texture in the mask slot it does what it's supposed to, so I am not sure if I am missing a step or doing something wrong. I know the vertex color node is technically depreciated at this point, but I am not seeing another way to handle this without using it.
Here is my current set up that is not working:
Any help would be appreciated,
Thanks,
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