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Texture reference object breaking displacement normals with deforming meshes & VRayTriplanar (5.20.00)

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  • #16
    I'm not talking about transformation references, I'm talking about deformation support.

    Originally posted by hermit.crab View Post
    The particular issue with Texture references is already fixed (tested latest official V-Ray for Maya release).
    Triplaner does not follow deformation. Confirmed with V-Ray 6, Update2.2.
    Test scene attached


    Originally posted by hermit.crab View Post
    Could you clarify?
    See Coord Space Pref
    https://help.autodesk.com/view/ARNOL...triplanar_html

    This could be a wish list.
    Attached Files
    Last edited by flat; 20-06-2024, 04:36 AM.

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

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    • #17
      Originally posted by flat View Post
      Triplaner does not follow deformation. Confirmed with V-Ray 6, Update2.2.
      Add a Texture Reference object at frame 1 and it should work. Texture Referencing is not available in 3ds Max, however. So we might need to think about another approach. I've notified vlado about it.

      Originally posted by flat View Post
      Notified him about this as well.


      Aleksandar Hadzhiev | chaos.com
      Chaos Support Representative | contact us

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      • #18
        Originally posted by hermit.crab View Post
        Add a Texture Reference object at frame 1 and it should work. Texture Referencing is not available in 3ds Max, however. So we might need to think about another approach. I've notified vlado about it.
        Thanks for the information, I will try it.
        We hope that Texture Referencing will be available in the 3dsMax version.​

        OakCorp Japan - Yuji Yamauchi
        oakcorp.net
        v-ray.jp

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