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  • Xgen hair mesh

    This is my first time using xGen, it renders great with Vray hair material but if I convert to a mesh the hair looks dull with no specular highlights, the conversion to mesh is a single sided polygon hair strands, I did apply a round corners to see if it would help but i didn't.

    Maybe hair tubes?( it would be a very dense mesh)

    This is for still images, not animation and having a mesh in the scene would be easier to deal with or to sell the asset.
    I'm looking into a alembic file option too.
    Has anyone ever tackled this?
    https://www.artstation.com/damaggio

  • #2
    Rounded edges don't work on strips, as there are no neighbouring faces to round the edge. You could extrude all the strips to make them four-sided, which shouldn't be too many polygons.
    Also make sure to re-assign the hair material after converting to mesh. The conversion will assign the default "lambert1" material to the mesh, which looks pretty much exactly like your screenshot.

    Exporting to alembic is an option, but Maya doesn't give you a straightforward way to do it. You have to first convert your description to the new Interactive Groomable Splines and then export it. Unreal have a good documentation for the process: https://docs.unrealengine.com/4.27/e...genGuidelines/ .
    V-Ray for Maya developer

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    • #3
      Thank you moshev for your feedback ,actually the image I uploaded has Vray hair on both meshes.One of the problems is that the xGen Curvature setting only goes to 1 so it is not a closed hair tube on export.
      Yesterday after fiddling with the xGen settings I managed to reduce the polycount on export and then I did a small extrusion and now with the help of the round corners is giving me a close result.
      Cheers
      https://www.artstation.com/damaggio

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