I spent ages trying to get this to work with vray layered texture, and maybe Im just doing something wrong, but it ended up working just fine with maya layered texture.
What Im trying to do is layer displacement image maps into one file. One layer is a marble rock texture and is subtle...the other layer is an image with a text logo. I want the text logo to push far into the rock, while the rock displacement itself is mild. I made a black and white texture for the logo, and put that through an HSV remap and dropped the black value to -10. In my mind, this would allow me to multiply on the text logo onto the rock map, and control the logo depth using the HSV value. This does not work at all as far as I can tell with the vray layered texture, but works fine with the maya one, with exactly the same setup.
What Im trying to do is layer displacement image maps into one file. One layer is a marble rock texture and is subtle...the other layer is an image with a text logo. I want the text logo to push far into the rock, while the rock displacement itself is mild. I made a black and white texture for the logo, and put that through an HSV remap and dropped the black value to -10. In my mind, this would allow me to multiply on the text logo onto the rock map, and control the logo depth using the HSV value. This does not work at all as far as I can tell with the vray layered texture, but works fine with the maya one, with exactly the same setup.
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