I've not been able to bake textures with Vray with texture maps that use camera projection in Maya. Is there a specific way to do that, or is it just not supported. It would seem to me like a pretty useful/basic functionality. I just get black when I try to bake a texture.
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VRAY texture baking with textures projected from Maya camera.
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Originally posted by hermit.crab View PostIt should work with the Maya native baking (Render Settings> Baking Engine Settings > Baking engine > Texture Baking), not the V-Ray one. Note that the projection POV is going to change.
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