Not to sound ungrateful for all the fantastic technical work you people at Chaos do, but it seems with every new project it takes me mere minutes to find another limitation of Vray GPU. This time it's Maya's basic Volume Noise node, which works perfectly fine on Vray CPU but renders horrible seams into the image when running on the GPU. I'm unsure if this is something that the place3DTexture node causes or the Noise itself, but the scaling is completely different between the two as well. In either case, it's disappointing not to have a more consistent output between the flavours of Vray and having to spend hours investigating discrepancies yet again
File and images showing the issue attached.
File and images showing the issue attached.
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