I am converting some Cosmos assets into editable meshes so I can make some changes and possibly some texture tweaks. I am following post I found here where I import the Cosmos asset as a vray proxy using 'the old way'. The materials render correctly on the cosmos and the proxy. However, when I create a mesh from the proxy, the 'restored' asset despite keeping all of the materials from the proxy, the texture maps will no longer render. The texture shows in viewport however.
I've attached two images, left bottle is the imported cosmos, middle is the 'old' vray proxy, and the right bottle is the 'restored' mesh derived from the proxy.
I've attached two images, left bottle is the imported cosmos, middle is the 'old' vray proxy, and the right bottle is the 'restored' mesh derived from the proxy.
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