I am getting a rendering issue with materials that have opacity maps applied. I am trying to render just a mirror reflection and when I turn off the primary visibility of the character the reflection in the mirror changes and shows the edges of the original geometry. This is on Vray 6.1 GPU, on maya 4.1
I am having to show clothing change just on the mirror reflection so I cannot render the character visible as the character has to maintain their original outfit.
I am having to show clothing change just on the mirror reflection so I cannot render the character visible as the character has to maintain their original outfit.
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