I've got a scene that has a couple of products housed within a cardboard packaging box that has a clear plastic window on the front of it so the products are visible. To get each of the two products lit nicely each I've got 4 VrayLightRects; 2 for each product. 2 of the lights are linked just to light/affect one product, the remaining 2 lights light the other product, the clear window, and the box. A fairly simple set up.
The bug is that I keep finding is that IPR render and a full/production render keeps breaking the simple light-linking set up, also I'm finding that the clear plastic window also makes the light linking break - as if V-Ray can't figure out how to do the light linking through refractive materials.
Is there another way to set up light linking in Maya + V-Ray GPU that is robust and works properly?
I'm using V-Ray 6 for Maya, update 2 (v6.20.01 from Mar 25 2024) and Maya 2024.2 on Windows 10.
The bug is that I keep finding is that IPR render and a full/production render keeps breaking the simple light-linking set up, also I'm finding that the clear plastic window also makes the light linking break - as if V-Ray can't figure out how to do the light linking through refractive materials.
Is there another way to set up light linking in Maya + V-Ray GPU that is robust and works properly?
I'm using V-Ray 6 for Maya, update 2 (v6.20.01 from Mar 25 2024) and Maya 2024.2 on Windows 10.
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