If all three conditions are true: Using GPU, using 16-bit Float Texture Format, and Use System Memory for Textures, V-Ray aborts the first render attempt, and then says there are no GPU cards in the system until Maya is complete restarted.
Use System Memory for Textures is the lynch-pin in this scenario, it seems. Give it a try; see if it happens for you!
Use System Memory for Textures is the lynch-pin in this scenario, it seems. Give it a try; see if it happens for you!
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