Hi, we encountered an issue with the UVWRandomizer node in vray 6.2.
With the randomization mode set to 'By Node Name' it produces different results, when removing objects from the scene, even though the node names don't change. It seems to be linked to the order of creation, so removing any object will affect all other objects that have been created later.
It doesn't matter if the objects actually use the UVWRandomizer in their shading network or not.
I also realized that changing objects in a vrayLightMesh node will change the randomization for ALL objects using a UVWRandomizer (with mode set to 'By Node Name') in the scene.
We are using Maya 2022.5
deleting the first sphere changes the randomization of the ramp texture for the remaining two spheres
adding another object to the vrayLightMesh affects randomization on all spheres
With the randomization mode set to 'By Node Name' it produces different results, when removing objects from the scene, even though the node names don't change. It seems to be linked to the order of creation, so removing any object will affect all other objects that have been created later.
It doesn't matter if the objects actually use the UVWRandomizer in their shading network or not.
I also realized that changing objects in a vrayLightMesh node will change the randomization for ALL objects using a UVWRandomizer (with mode set to 'By Node Name') in the scene.
We are using Maya 2022.5
deleting the first sphere changes the randomization of the ramp texture for the remaining two spheres
adding another object to the vrayLightMesh affects randomization on all spheres
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