Hi
I have a problem with rendering animated texture placement nodes that have inputs driven by a custom attributes output connection.
custom attribute>uv transform
custom attribute>uv coverage
our characters pupil size is driven by these custom values connected to the uv placement and coverage u v values.
this is working in mayas viewport but when I render vray ignores the input.
i managed to fix the problem by connecting the values via an expression.but i was wondering if there is any other way of forcing the evaluation of this connection.
i assume it is related to the way vray gets these values handed over from maya before rendering?
I can reproduce the problem in a simple sphere test scene.
Vray 5.1 maya 2022.3
I have a problem with rendering animated texture placement nodes that have inputs driven by a custom attributes output connection.
custom attribute>uv transform
custom attribute>uv coverage
our characters pupil size is driven by these custom values connected to the uv placement and coverage u v values.
this is working in mayas viewport but when I render vray ignores the input.
i managed to fix the problem by connecting the values via an expression.but i was wondering if there is any other way of forcing the evaluation of this connection.
i assume it is related to the way vray gets these values handed over from maya before rendering?
I can reproduce the problem in a simple sphere test scene.
Vray 5.1 maya 2022.3
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