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Triangulated mesh appears when bump shadows is on

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  • Triangulated mesh appears when bump shadows is on

    Hi,

    I had an issue today where the "bump shadows" option was turned on in the VRayMtl. It was causing my shader to display hidden triangular edges from my quad based model. This only appeared on a certain part in the image (see attached) and even rebuilding the mesh from scratch, the "error" appeared again.

    I'm not to sure what is going on. The material SG node also has round edges enabled too which I think could be a contributing factor. But the problem has now gone when the bump shadows material was turned off

    Thanks again.
    Attached Files
    Maya 2020/2022
    Win 10x64
    Vray 5

  • #2
    Is it possible that the normals of these faces are actually inverted?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Solved it in one strike, impressive. Thanks again Vlado.

      This mesh was imported from another program hence the inverted normals.
      Maya 2020/2022
      Win 10x64
      Vray 5

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