I am wondering why vray materials seem to respect some attributes of procedural noise, but not others. I have a simple scene where 1 volume noise is plugged into color and bump of a vray mat, miaX and Maya Blinn.
It works as expected on the mia and blinn, but vray material only respects the first 6 volNoise attributes. (threshold, Ampl, Ratio, FreqRatio, Depth and inflection). Any attrib below that from freq to randomness, vray ignores. Thus I cannot adjust the size/frequency of volume noise as desired... nor can I even use different noise types like perlin, or volWave. I haven't tested other noise types, but this is a commonly used one that should work. Any ideas?
Update: Most 3d procedurals have some issues with attributes not working with vrayMaterial.
Andrew Weidenhammer
theLab
It works as expected on the mia and blinn, but vray material only respects the first 6 volNoise attributes. (threshold, Ampl, Ratio, FreqRatio, Depth and inflection). Any attrib below that from freq to randomness, vray ignores. Thus I cannot adjust the size/frequency of volume noise as desired... nor can I even use different noise types like perlin, or volWave. I haven't tested other noise types, but this is a commonly used one that should work. Any ideas?
Update: Most 3d procedurals have some issues with attributes not working with vrayMaterial.
Andrew Weidenhammer
theLab
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