I'm working with a character that was created for a previous project. It has separate shaders for the head and body with corresponding UV sets and texture maps. I'm plugging the displacement maps into their respective shading group nodes, but when I render only one of the maps will actually displace the mesh. The other appears to have no affect at all. If I disconnect one or the other they work individually. However, when they are both connected only one works. Is there a trick to make this work?
Thanks,
Tim J
Thanks,
Tim J
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