Once again, we have problems with light leaks. As you can see on the attached image, we get those leaks randomly where two walls meet. The leaks appear in a random manner during the animation.
We use BF and LC for this scene. Settings are BF (16/3), LC (16/2000/0.02/Single frame). Prefiltering for the LC is disabled, because we get the impression that this leads to those pulsating effects when rendering an animation (lights condition do change during animation). But perhaps thats wrong...?
Thanks again,
Lars
We use BF and LC for this scene. Settings are BF (16/3), LC (16/2000/0.02/Single frame). Prefiltering for the LC is disabled, because we get the impression that this leads to those pulsating effects when rendering an animation (lights condition do change during animation). But perhaps thats wrong...?
Thanks again,
Lars
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