Hi,
V-Ray edges is a great texture and I use it a lot, however in scenes I often use real life measurements.
Therefore I usually have to set the V-Ray edges texture's width to "World Units" and a value of around 1 or 2.
As soon as this happens, the swatches/shader ball's edges becomes to thick to display so the edge covers the entire swatch rendering the swatch practically useless when using World Units. I hope I am explaining myself properly.
Is it possible to make swatches ignore this setting so it's constantly set by pixel width?
Thanks!
V-Ray edges is a great texture and I use it a lot, however in scenes I often use real life measurements.
Therefore I usually have to set the V-Ray edges texture's width to "World Units" and a value of around 1 or 2.
As soon as this happens, the swatches/shader ball's edges becomes to thick to display so the edge covers the entire swatch rendering the swatch practically useless when using World Units. I hope I am explaining myself properly.
Is it possible to make swatches ignore this setting so it's constantly set by pixel width?
Thanks!
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