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Swatches to ignore V-Ray Edges World Unit size?

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  • Swatches to ignore V-Ray Edges World Unit size?

    Hi,

    V-Ray edges is a great texture and I use it a lot, however in scenes I often use real life measurements.

    Therefore I usually have to set the V-Ray edges texture's width to "World Units" and a value of around 1 or 2.

    As soon as this happens, the swatches/shader ball's edges becomes to thick to display so the edge covers the entire swatch rendering the swatch practically useless when using World Units. I hope I am explaining myself properly.

    Is it possible to make swatches ignore this setting so it's constantly set by pixel width?

    Thanks!
    Maya 2020/2022
    Win 10x64
    Vray 5

  • #2
    We have forwarded your request to the developers.
    Thank you for your feedback.
    Best regards,
    Zdravko Keremidchiev
    Technical Support Representative

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    • #3
      Thank you Zdravko.
      Maya 2020/2022
      Win 10x64
      Vray 5

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