the 'fog density' flag appears to have no effect in the VRayEnvironmentFog node. I am rendering with VRay Physical Camera and VRay Sun/Sky
[2010/Jun/9|11:19:29] V-Ray: V-Ray for Maya version 1.50.00 from May 17 2010, 09:04:06
[2010/Jun/9|11:19:29] V-Ray: V-Ray core version is 1.90.03
also, leaving 'view dependent' checked under 'Settings>Default Displacement and Subdivision' freezes up Maya, or slows it to beyond a crawl when the 'subdivison' VRay Attribute is added to any polygonal surface being rendered, or 'render viewport subdivision' is checked. Unchecking 'view dependent' seems to let everything render normally.
[2010/Jun/9|11:19:29] V-Ray: V-Ray for Maya version 1.50.00 from May 17 2010, 09:04:06
[2010/Jun/9|11:19:29] V-Ray: V-Ray core version is 1.90.03
also, leaving 'view dependent' checked under 'Settings>Default Displacement and Subdivision' freezes up Maya, or slows it to beyond a crawl when the 'subdivison' VRay Attribute is added to any polygonal surface being rendered, or 'render viewport subdivision' is checked. Unchecking 'view dependent' seems to let everything render normally.
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