Hi,
I have an interior live-action scene with the corresponding HDR panorama captured and rough scene geometries built. I tried to used the Light Dome to provide fill lighting (with the captured HDRI) and some VRay Rect Lights to light the CG character.
Is there a way to make the scene geometries receive and cast shadow (of VRay Rect Lights) but not occlude the lighting from the VRayLightDome? Basically, I want these rough scene geometries to serve as stand-in objects that provide shadowing and reflections to the CG objects but not blocking the image-based lighting from the HDRI.
Thanks,
Jason
I have an interior live-action scene with the corresponding HDR panorama captured and rough scene geometries built. I tried to used the Light Dome to provide fill lighting (with the captured HDRI) and some VRay Rect Lights to light the CG character.
Is there a way to make the scene geometries receive and cast shadow (of VRay Rect Lights) but not occlude the lighting from the VRayLightDome? Basically, I want these rough scene geometries to serve as stand-in objects that provide shadowing and reflections to the CG objects but not blocking the image-based lighting from the HDRI.
Thanks,
Jason
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