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Occlsuion not really smooth...can see poly edges

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  • Occlsuion not really smooth...can see poly edges

    My occlusion renders always look like the vertexnormals are ignored,as you can see here...
    Click image for larger version

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    Is there a trick that i don't know,or is this a bug?

    cheers
    Oli
    OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

  • #2
    happens to me also sometimes, not sure why....
    www.mirage-cg.com

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    • #3
      It may be normal; interpolated normals don't always hide the underlying geometry. For now, you can try a different distribution value, but it may be a good idea to add a threshold to ignore rays close to the surface.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        OMG! I never noticed that distribution attribute....it does what i am after......puh! made my day.......for now!

        It maybe a good idea to set the distribution default to 1.0 since i suppose nobody wants to see edges in the occlusion.
        OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

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        • #5
          Ah, well, it is 1.0 by default in the 3ds Max version Will make a note to make it so for the Maya one as well.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            I also sometimes see artifacts like the one described above in my reflection render elements...could this be a similar issue? It only happens with blurred reflections...is there maybe an attribute that i need to adjust in the VrayMtl?

            cheers
            Oliver
            OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

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            • #7
              In newer builds there is an option "Fix dark glossy edges" in VRayMtl; it may help (but then again, it may not; depends on what causes the issue).

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Is there a double sided option when rendering ao for single sided geo? For example I have pages in a book they ao looks fine but once they turn a page and you see the other side with the normals facing the other direction it becomes black.

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                • #9
                  Not for the moment, but it is somewhere on the "to do" list.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    Originally posted by michae View Post
                    Is there a double sided option when rendering ao for single sided geo? For example I have pages in a book they ao looks fine but once they turn a page and you see the other side with the normals facing the other direction it becomes black.
                    That's simple....just take a condition node...a sampler info and 2 VrayDirt nodes....

                    sampleinfo.flippedNormal into condition if true plug in the Vray Dirt node with "invert normal" ON and inside the wring condition plug the standard VrayDirt Node.
                    OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

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