Hi,
When I am doing an "Import V-Ray material from file" on an vrscene exported from Max the created shaders all have brdf as name and a following number instead of the material name that was defined in the vrscene.
This makes it difficult to assign the right shaders to the objects without the correct name.
with regards
Anderas
When I am doing an "Import V-Ray material from file" on an vrscene exported from Max the created shaders all have brdf as name and a following number instead of the material name that was defined in the vrscene.
This makes it difficult to assign the right shaders to the objects without the correct name.
with regards
Anderas
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