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Render slave renderign the wrong camera
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hmm this looks like a problem we used to have in vray for max when dr was first introduced.. if you cancelled a render before the end, the slaves sometimes didnt reset, and next time you rendered youd get bits of a previous scene or camera coming through in your render. at the time we fixed it with a vb script to restart the vray spawner on all slaves with a desktop shortcut. however its not been a problem in max for a while and there is even a tickbox to restart the slaves when the render finishes.. i didnt try vray for maya so i dont know if you have this tickbox?
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I consistently have the same problem with that file specifically... I'm currently using DR in another scene and it works fine.
Actually I was about to post an issue with irradiance map buckets from the slave machine rendering with different light intensities... but i'm just testing with a single machine render to see if it still happens and if it does, I'll post something.
cheers
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