Hi,
I'm getting a weird "blown out" with 2.00.04 in maya 2012, osx
scene is pretty big, but i could strip it to 1 object i guess.
exact same scene rendered with 2.00.03:
this is not a srgb or linear difference, it could be that i set the sampler to "fixed" in the 2.00.04 render, but i got the blowing out with fixed and dmc
I'm getting a weird "blown out" with 2.00.04 in maya 2012, osx
scene is pretty big, but i could strip it to 1 object i guess.
exact same scene rendered with 2.00.03:
this is not a srgb or linear difference, it could be that i set the sampler to "fixed" in the 2.00.04 render, but i got the blowing out with fixed and dmc
Comment