Announcement

Collapse
No announcement yet.

Massive vrscene into maya/vray

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Massive vrscene into maya/vray

    Is it possible to use the post-translate python callbacks to import a series of vrscene files into Maya for rendering? I've got a shot with a massive simulation that I'm looking to reference in my lighting scene in maya; I've tried using the addSceneContent function to import it, but it's not rendering the massive characters.

    The python script in my globals looks like this: (I used an absolute path to the file, just shortened it here)

    Code:
    from vray.utils import *
     
    addSceneContent('sim1.0001.vrscene', 'obj')
    I can render the massive files with standalone, but I'd prefer to bring the objects back into maya for the final render. The docs are a little unclear...is this even possible?
    Last edited by mfessenden; 26-05-2011, 05:32 PM.

  • #2
    It should be possible, yes. Just make sure that the V-Ray plugin for the massive geometry is loaded in Maya (you can add the path to it to the VRAY_FOR_MAYANNNN_PLUGINS_x64 environment variable where NNNN is the Maya version).

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment

    Working...
    X