Is it possible to use the post-translate python callbacks to import a series of vrscene files into Maya for rendering? I've got a shot with a massive simulation that I'm looking to reference in my lighting scene in maya; I've tried using the addSceneContent function to import it, but it's not rendering the massive characters.
The python script in my globals looks like this: (I used an absolute path to the file, just shortened it here)
I can render the massive files with standalone, but I'd prefer to bring the objects back into maya for the final render. The docs are a little unclear...is this even possible?
The python script in my globals looks like this: (I used an absolute path to the file, just shortened it here)
Code:
from vray.utils import * addSceneContent('sim1.0001.vrscene', 'obj')
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