Hello,
we have a really, really strange problem:
When we export a vrscene out of Maya 2011 (Win7 64) with NB from end of march, VRay goes through the animation range frame per frame and just after it has reached the last frame, our rigging goes crazy! That means: The hand turns 180 degree around. Looks like in a horror film. And the worst thing is the screwed up rigging is now part of the scene. So even we don't save the scene after exporting, the rigging is screwed up after reloading the scene!
The arm rigging is a nothing fancy IK setup. So again, we export e.g. from frame 1 to 130, VRay goes through the frames and after frame 130, whumm the hand screwed up. When we render out the exported vrscene, we see that the screwed hand has been exported.
Anyone had this before? How can this happen? This is shocking us, as we need to do several animations with this setup in the next days!
Thanks for any help,
Lars
we have a really, really strange problem:
When we export a vrscene out of Maya 2011 (Win7 64) with NB from end of march, VRay goes through the animation range frame per frame and just after it has reached the last frame, our rigging goes crazy! That means: The hand turns 180 degree around. Looks like in a horror film. And the worst thing is the screwed up rigging is now part of the scene. So even we don't save the scene after exporting, the rigging is screwed up after reloading the scene!
The arm rigging is a nothing fancy IK setup. So again, we export e.g. from frame 1 to 130, VRay goes through the frames and after frame 130, whumm the hand screwed up. When we render out the exported vrscene, we see that the screwed hand has been exported.
Anyone had this before? How can this happen? This is shocking us, as we need to do several animations with this setup in the next days!
Thanks for any help,
Lars
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