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<UDIM> <UVTILE> is used with the relative path will not work.

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  • <UDIM> <UVTILE> is used with the relative path will not work.

    If <UDIM>/<UVTILE> is used with the relative path (based on Maya project) will not work.

    tested Maya 2012 64bits windows 7

    [2011/Jun/8|15:17:05] V-Ray: V-Ray for Maya version 2.00.04 from Apr 28 2011, 02:33:53
    [2011/Jun/8|15:17:05] V-Ray: V-Ray core version is 2.00.01
    .....

    [2011/Jun/8|15:18:50] V-Ray: Bitmap file "sourceimages/color/blacksmith_color.<UDIM>.tif" loaded.
    [2011/Jun/8|15:18:50] V-Ray warning: Bitmap file "sourceimages/color/blacksmith_color.1029.tif" failed to load: [LoadImageFile] Failed to open file: no such file
    [2011/Jun/8|15:18:50] V-Ray warning: Bitmap file "sourceimages/color/blacksmith_color.1031.tif" failed to load: [LoadImageFile] Failed to open file: no such file
    [2011/Jun/8|15:18:50] V-Ray warning: Bitmap file "sourceimages/color/blacksmith_color.1032.tif" failed to load: [LoadImageFile] Failed to open file: no such file
    ....


    In absolute path, it works fine.

    [2011/Jun/8|15:23:05] V-Ray: Bitmap file "D:/testproj/sourceimages/color/blacksmith_color.<UDIM>.tif" loaded.
    [2011/Jun/8|15:23:05] V-Ray: Bitmap file "D:/testproj/sourceimages/color/blacksmith_color.1029.tif" loaded.
    [2011/Jun/8|15:23:07] V-Ray: Bitmap file "D:/testproj/sourceimages/color/blacksmith_color.1031.tif" loaded.
    [2011/Jun/8|15:23:09] V-Ray: Bitmap file "D:/testproj/sourceimages/color/blacksmith_color.1032.tif" loaded.

    Please check and fix.

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

  • #2
    Are you sure this is specific to tiled textures? Does it happen with regular ones?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Any textures occur.
      It does not relate to a format.

      I tested for the foundry site
      http://www.thefoundry.co.uk/products/mari/training/
      This DOWNLOAD contents.
      http://thefoundry.s3.amazonaws.com/p...ithObjects.zip
      http://thefoundry.s3.amazonaws.com/p...Textures_1.zip


      Step by Step.
      Project folder:C:\testproj\
      Project source images folder: C:\testproj\sourceimages

      1:file loader is set to Diffuse Color of VRayMtl.

      2:The texture in a project folder (sourceimages/color/blacksmith_color.1001.tif) is opened from a file open dialog.

      3:It is set to texture file path of Maya with a relative path.

      4:The number of a texture is changed into like blacksmith_color.<UDIM>.tif.

      5:hit render. no load texture.

      But if absolute path is inputted manually, it will be perfectly loaded after it.

      OakCorp Japan - Yuji Yamauchi
      oakcorp.net
      v-ray.jp

      Comment


      • #4
        It's still downloading (and will be for the rest of the day it looks like ) so I can't check the scene yet. Works fine for me on a simple test though.

        [EDIT] Looks like it works for regular textures, but indeed not when using the <UDIM> flag... looking into it now.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          So this will be fixed for the next night build tomorrow.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Thanks so much!


            OakCorp Japan - Yuji Yamauchi
            oakcorp.net
            v-ray.jp

            Comment


            • #7
              One request.
              If a <UDIM> <UVTILE> style texture is used, whenever it changes a material parameter, all the textures will be re-loaded and a swatch response will become slow.
              If auto update of swatch is turned OFF, it will solve, but to have improved may be better.

              OakCorp Japan - Yuji Yamauchi
              oakcorp.net
              v-ray.jp

              Comment


              • #8
                That one will be tricky; for regular textures, V-Ray creates a low-resolution texture version for the swatches in advance (before the swatch is actually rendered). However with tiled textures, V-Ray doesn't know what textures will be needed in advance for the swatch... I guess for the moment it can assume that the first tile only is needed (for UV's between 0 and 1).

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment

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