Hi Vlado,
This scene is using a basic intensity 1 Dome light and a V-Ray sun (no sky) without a physical camera.
I have adjusted the global photometric scale to 1 to bring it down.
If I use a grey default material as the base on the ground it to render perfectly fine (no noise, no excessive GI). It's just when I use the exact same material plugged in through a wrapper I get this result. I've used the same shader and network Zdravko previously posted.
This scene is using a basic intensity 1 Dome light and a V-Ray sun (no sky) without a physical camera.
I have adjusted the global photometric scale to 1 to bring it down.
If I use a grey default material as the base on the ground it to render perfectly fine (no noise, no excessive GI). It's just when I use the exact same material plugged in through a wrapper I get this result. I've used the same shader and network Zdravko previously posted.
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