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Displacing VRay Proxy Meshes

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  • Displacing VRay Proxy Meshes

    Is this possible at all? Not a subdivision displacement, but a level 0 displace. Is there any way to do this?

  • #2
    For now VRayProxy meshes can't be displaced or modified.
    You can just change their position, orientation and size.
    Best regards,
    Zdravko Keremidchiev
    Technical Support Representative

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    • #3
      Originally posted by kweechy View Post
      Is this possible at all? Not a subdivision displacement, but a level 0 displace. Is there any way to do this?
      You can bake the displacement into the mesh before exporting it as a proxy.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Vlado,

        I understand how proxy objects were designed to be used -- raw data for the renderer. I understand the workarounds as well.

        As others have pointed out, the cache system is pretty great as well for pipeline/asset management, except for two features - displacement and subdivision. It would be nice to export the low poly count meshes for lighting from finaling.

        Would it be possible to add a check box "treat as scene geometry"? Then the .vrscene could include the subdivision/displacement flags and re cache the geometry. Less efficient but useful for asset workflows. Might not be as hard as having .vrmesh files subdivided/displaced at render time. (Which would be even cooler!)

        This may become a non issue if there is a decent maya implementation of Alembic coming in 12.5. The maya geo cache system is really over complicated and creates an unnecessary node thicket.



        http://www.chaosgroup.com/forums/vbulletin/showthread.php?64699-Cache-Types-and-Pipeline-Design


        These other threads are requesting the same thing.

        http://www.chaosgroup.com/forums/vbulletin/showthread.php?47080-Proxy-shader-workflow-and-displacements&highlight=proxy+subdivision


        http://www.chaosgroup.com/forums/vbu...xy+subdivision

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        • #5
          make 2 proxies, swap them out for final render?

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