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Maya Hair, V-Ray shader

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  • Maya Hair, V-Ray shader

    Is it broke at the moment? I tried to overide the default maya hair shader and it wouldn't render. Also it doesn't look like the default maya hair shader recieves GI.

  • #2
    Hi,
    Can I ask you to give more details about your problem, because I'm not sure what it is?

    /Teodor
    V-Ray developer

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    • #3
      I was experiencing the same thing a week ago.

      I had some simulated hair rendering the default maya hair shader. Inside the shader attributes for the hairshape there is a hair color and a material override switch to plug in something different. I had the same results as Metzger and figured it was not supposed to work ???

      Is there any way to connect a vray shader to maya's hair? Create PaintFX with a vray material or something?

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      • #4
        Originally posted by Cruz View Post
        I had some simulated hair rendering the default maya hair shader. Inside the shader attributes for the hairshape there is a hair color and a material override switch to plug in something different. I had the same results as Metzger and figured it was not supposed to work ???
        This is still experimental and does not work for the moment; it will be done a bit later.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          http://lesterbanks.com/2011/07/creat...tacle-in-maya/

          By converting the particleFx to polys it should be possible to just throw a vray shader on the geometry (?).

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          • #6
            Originally posted by Cruz View Post

            By converting the particleFx to polys it should be possible to just throw a vray shader on the geometry (?).
            It is! And I'm getting GREAT results from it now. For some reason I thougt that once you convert to Poly the Mesh would remain in the state you converted in.
            But what you know, its still simulating and now I'm adding a vraymat with refraction properties to it and its loads of render fun

            One more Maya related question though:

            How can I add subdiv. on the polymesh I create from PFX?
            Recently its an extruded Triangle with not enough subs along the Hair.

            I would prefer a quad and more subs.
            Any ideas?

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