If you are using Physical Camera to match a plate using an Image plane you can't get out of not having the camera exposure effect the image plane. The only way I got around this was by creating a plane and assigning a camera projection to the V-Ray Light material and turning on compensate camera exposure at shader.
Can compensate camera exposure be added to Image Plane, or is there another method to not have the exposure effect the background image?
THanks.
Can compensate camera exposure be added to Image Plane, or is there another method to not have the exposure effect the background image?
THanks.
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