I'm having trouble with texture sizing with subdivided ptex files.
Is this issue with how mudbox sizes the textures, or with how vray renders and subdivs?
1,2 show WDFA mapping solution
3, shows my result in vRay with 3 levels of subdivision, you can clearly see the stretch.
4, shows my painted object, in mudbox, with 3 levels of subdivision
5. shows base mesh, with/without subdivs.
Is this issue with how mudbox sizes the textures, or with how vray renders and subdivs?
1,2 show WDFA mapping solution
3, shows my result in vRay with 3 levels of subdivision, you can clearly see the stretch.
4, shows my painted object, in mudbox, with 3 levels of subdivision
5. shows base mesh, with/without subdivs.
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