I'm having trouble with texture sizing with subdivided ptex files.
Is this issue with how mudbox sizes the textures, or with how vray renders and subdivs?
1,2 show WDFA mapping solution
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Name: controlFaceArea.JPG
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Size: 70.1 KB
ID: 873273"
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Name: textureSizingSolution.JPG
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Size: 136.6 KB
ID: 873274"
3, shows my result in vRay with 3 levels of subdivision, you can clearly see the stretch.

4, shows my painted object, in mudbox, with 3 levels of subdivision

5. shows base mesh, with/without subdivs.
Is this issue with how mudbox sizes the textures, or with how vray renders and subdivs?
1,2 show WDFA mapping solution
3, shows my result in vRay with 3 levels of subdivision, you can clearly see the stretch.
4, shows my painted object, in mudbox, with 3 levels of subdivision
5. shows base mesh, with/without subdivs.
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