When using a matte object with shadows (either in obj properties or material override) it ignores the double sided attribute on shape nodes and you get no shadow if the normals are pointing away from the camera. I use a white shadow color on the override.
I use the latest VRay 2.0 for Maya 2012.
Best Regards,
Max
I use the latest VRay 2.0 for Maya 2012.
Best Regards,
Max
Comment