Hi guys,
I got a problem here. I am using Vray 2 in Maya 2012.
When I use the RT engine (interactive rendering) my VrayFastSSS shader looks very different compared to when I do a "standard" render.
The shader appears very dark and desaturated.
Is that normal? Right now I am applying a standard VrayMat to my object while I am adjusting lights (using RT) and once i am finished I reapply the VRayFastSSS for final rendering.
So is RT not really supporting VrayFastSSS shaders or do I have to flip a switch?
Thanks for any help
Andras Kavalecz
HIVE-FX
I got a problem here. I am using Vray 2 in Maya 2012.
When I use the RT engine (interactive rendering) my VrayFastSSS shader looks very different compared to when I do a "standard" render.
The shader appears very dark and desaturated.
Is that normal? Right now I am applying a standard VrayMat to my object while I am adjusting lights (using RT) and once i am finished I reapply the VRayFastSSS for final rendering.
So is RT not really supporting VrayFastSSS shaders or do I have to flip a switch?
Thanks for any help
Andras Kavalecz
HIVE-FX
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