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VRayFur does not like Primary Visibility OFF

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  • VRayFur does not like Primary Visibility OFF

    Hi,


    This is in Maya2011 SP1, VRay for maya 2.00.04 stable build 15820 (june 21th 2011), Windows 7 64 bit.

    VRayFur works really well, but we see a bug when we do this :

    Create a sphere, attach VRayFur to it (reduce the thickness, increase the "Per Face" attribute to 100).
    Select the VRayFurPreview1 , switch the Primary Visibility to OFF.

    Render, you should only see the sphere.
    But in fact you get a sphere with stange artifacts (see picture below).
    Click image for larger version

Name:	VRayFur.jpeg
Views:	1
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ID:	873318

    Everything is default value, there isn't even a VRayMtl (but adding it don't fixes the problem).
    I use DMC sampler.

    Of course our problem is in a real production scene (with settings set to high quality), but it is also visible in this simple sphere scene.
    I attach the scene here :
    furVisibilityBug_05.zip

    Cheers.
    Last edited by alainfx; 09-09-2011, 06:05 AM.

  • #2
    You need to increase the max. transparency levels in the V-Ray global switches rollout. V-Ray treats invisible geometry as fully transparent, and if there are too many transparent layers, it will give up tracing a ray.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Originally posted by vlado View Post
      You need to increase the max. transparency levels in the V-Ray global switches rollout.
      It solves the artifacts problem, thanks Vlado !
      But the render is a lot slower now...

      Originally posted by vlado View Post
      V-Ray treats invisible geometry as fully transparent, and if there are too many transparent layers, it will give up tracing a ray.
      Is it something that could change in the future (it could speed our VRayFur renders a lot) ?

      Cheers.

      Comment


      • #4
        Originally posted by alainfx View Post
        Is it something that could change in the future (it could speed our VRayFur renders a lot)?
        Yes, I realize the transparency approach is far from perfect and we are thinking of possible optimizations for this case.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Thanks Vlado.

          Comment

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