hi,
I made my first mutlimatte setup and I think everything is fine.
For every material ive a perfect mask inside every renderelement.
For transparency it works perfect too.
But ive no reflections of the materials in their resulting channels.
When a bottle with a blue liquide inside is reflected in the floor...
Isnt it so, that the reflected areas must be includet in the resulting material mask?
So that i can change the blue liquid to green and the blue reflections changes too!?!?
What can I do to get this result?
(Im shure I saw that in a realy nice tutorial, but i cant find it again)
Thanks for help,
Jörg
I made my first mutlimatte setup and I think everything is fine.
For every material ive a perfect mask inside every renderelement.
For transparency it works perfect too.
But ive no reflections of the materials in their resulting channels.
When a bottle with a blue liquide inside is reflected in the floor...
Isnt it so, that the reflected areas must be includet in the resulting material mask?
So that i can change the blue liquid to green and the blue reflections changes too!?!?
What can I do to get this result?
(Im shure I saw that in a realy nice tutorial, but i cant find it again)
Thanks for help,
Jörg
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