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MultiMatte/Material ID question...

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  • MultiMatte/Material ID question...

    hi,

    I made my first mutlimatte setup and I think everything is fine.
    For every material ive a perfect mask inside every renderelement.

    For transparency it works perfect too.

    But ive no reflections of the materials in their resulting channels.

    When a bottle with a blue liquide inside is reflected in the floor...
    Isnt it so, that the reflected areas must be includet in the resulting material mask?
    So that i can change the blue liquid to green and the blue reflections changes too!?!?

    What can I do to get this result?
    (Im shure I saw that in a realy nice tutorial, but i cant find it again)

    Thanks for help,
    Jörg
    Vray 3.5, Win10
    www.3dcompani.com

  • #2
    Mattes in reflections are not implemented currently in the official builds; the feature is in the nightly builds, but does not have a GUI yet - we'll get to that.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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