I ran into weird issues by using distributed rendering between mac osx 10.6.7 and win7. First I was testing just from the win7 and trying to get rid of the already known noise we get by global illumination. After pumping up the settings right to heaven I started to use distributed rendering with my pc and my mac. The buckets coming from the mac are very fine and you see nearly no noise in the reflective light areas. But the buckets from my workstation(win7) do have the graininess in that areas.. So I guess the problem everybody has with the noise in the light areas are caused by the windows version of vray and not allone by changes in the dmc or anything else... When I render the same scene completely on the mac everything is fine. no noise even with lower subdivisions and anything else. By rendering it on the win version I get noise all over light, reflective areas.. So maybe that can help to find the problem you read in many threads about noise in general and gi .... !??
I rendered with BF/LC
edit: the first picture is from dr and the second is just from the win7...
edit2: here comes the picture just from mac
I rendered with BF/LC
edit: the first picture is from dr and the second is just from the win7...
edit2: here comes the picture just from mac
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