Tonight I have been researching about an issue that time ago has been disturbing me. After all, if I could bet, I bet for take a look at the TIR (Total Internal Reflection) effect code.
Here is a .ma scene from Maya 2012, a simple plastic plane, a crystal above, and a semisphere above, with no shadow casting.
The bug appears near glazing angles, and appears depends too about reflection quantity.
Vray 2.0 always shows same results nevermind the number of Trace Refractions rays, but for VrayRt, thing changes.
You have all the stuff in the zips, scene, effect-iors, and effect-Refraction Rays for Vray RT.
Maybe is not a TIR issue, or the bug is some effect I don't know about, but for me, like user, right now, appears a rendering error. Till I know, Tir occurs when you're looking at glazing angles, from a medium with higher ior to a medium with lower ior (looking at the water surface from above, from 1.33 to 1.0001, or in the case of the scene, from inside the glass to the air, from 1.51 to 1.0001, but not at the opposite. Maybe the number of refraction rays have something to do with this issue.
I would like clarify a thing, the "correct reflection" of the semisphere is at very down-left corner of the crystal, you can see clearly two intensity colors, the second, the one that grows through surface when ior ups, this is the "reflection Tir?" bug. The fact of put there a blue/red semisphere is for proof the fact of the color of the bug effect is based in the original reflection, you can change the semisphere for another thing and the error will be based in the new object/texture.
What's your opinion?
InvertedTir.ma.zip
Iors.zip
RtTraceRefractions.zip
Here is a .ma scene from Maya 2012, a simple plastic plane, a crystal above, and a semisphere above, with no shadow casting.
The bug appears near glazing angles, and appears depends too about reflection quantity.
Vray 2.0 always shows same results nevermind the number of Trace Refractions rays, but for VrayRt, thing changes.
You have all the stuff in the zips, scene, effect-iors, and effect-Refraction Rays for Vray RT.
Maybe is not a TIR issue, or the bug is some effect I don't know about, but for me, like user, right now, appears a rendering error. Till I know, Tir occurs when you're looking at glazing angles, from a medium with higher ior to a medium with lower ior (looking at the water surface from above, from 1.33 to 1.0001, or in the case of the scene, from inside the glass to the air, from 1.51 to 1.0001, but not at the opposite. Maybe the number of refraction rays have something to do with this issue.
I would like clarify a thing, the "correct reflection" of the semisphere is at very down-left corner of the crystal, you can see clearly two intensity colors, the second, the one that grows through surface when ior ups, this is the "reflection Tir?" bug. The fact of put there a blue/red semisphere is for proof the fact of the color of the bug effect is based in the original reflection, you can change the semisphere for another thing and the error will be based in the new object/texture.
What's your opinion?
InvertedTir.ma.zip
Iors.zip
RtTraceRefractions.zip
Comment