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Vray texture memory management

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  • Vray texture memory management

    What are the best strategies for keeping ram usage down when using multiple 8k textures when rendering with vray ? It seems like tiles exr's actually take up more memory than non tiles ones and using 8 or so 8k exr textures makes the render engine want about 11 gigs of ram. Does anyone have any tips ? Our render nodes only have 6 gigs of ram each. Also, mental ray seems to require less ram for the same test scene.

    What is the best way to test if tiles exr's are working ? We are using the utility that came with vray generate them.

  • #2
    the tile exr is a dynamic object so it relies on your RAM limit in the dynamic memory I believe. Also there is several way to create tiled exrs, with different tile sizes, you may experiment with those numbers as they affect render time/speed/ram directly. Whenever we had to have a lot of 8k textures, we just had to make separate resolutions like 8/4/2/1 ks and switch them depending on the distance from objects, its not ideal but at that time the tile exr was not yet implemented to what it is now.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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