I get crashes when using .ply2vrmesh on a bunch of frames (but not all) in a sequence. Any takers?
Terminal output:
[bjhe@comp01 v004]$ vrm tempTrailFoamGeo_v004.0033.geo -smoothNormals
Coverter of .ply .obj .bin and .geo files to .vrmesh files
Copyright (C) 2003-2011 by Chaos Group Ltd. All rights reserved.
Build from Apr 28 2011
Converting file "tempTrailFoamGeo_v004.0033.geo"
Output file is "tempTrailFoamGeo_v004.0033.vrmesh"
Reading .geo fileGeo file format version: V5
Number of points: 328104
Number of primitives: 546840
Number of point groups: 0
Number of primitive groups: 0
Attributes info: point 0, vertex 0, primitive 0, global 0
Reading run 0 to 65535
Reading run 65535 to 131070
Reading run 131070 to 196605
Reading run 196605 to 262140
Reading run 262140 to 327675
Reading run 327675 to 393210
Reading run 393210 to 458745
Reading run 458745 to 524280
Reading run 524280 to 546840
Reading .geo file... done
Calculating vertex normals... done
Number of faces: 546840
Number of vertices: 328104
Number of texture vertices: 0
Number of vertex normals: 328104
Reading voxel... done
Subdividing voxel... done
Segmentation fault
Terminal output:
[bjhe@comp01 v004]$ vrm tempTrailFoamGeo_v004.0033.geo -smoothNormals
Coverter of .ply .obj .bin and .geo files to .vrmesh files
Copyright (C) 2003-2011 by Chaos Group Ltd. All rights reserved.
Build from Apr 28 2011
Converting file "tempTrailFoamGeo_v004.0033.geo"
Output file is "tempTrailFoamGeo_v004.0033.vrmesh"
Reading .geo fileGeo file format version: V5
Number of points: 328104
Number of primitives: 546840
Number of point groups: 0
Number of primitive groups: 0
Attributes info: point 0, vertex 0, primitive 0, global 0
Reading run 0 to 65535
Reading run 65535 to 131070
Reading run 131070 to 196605
Reading run 196605 to 262140
Reading run 262140 to 327675
Reading run 327675 to 393210
Reading run 393210 to 458745
Reading run 458745 to 524280
Reading run 524280 to 546840
Reading .geo file... done
Calculating vertex normals... done
Number of faces: 546840
Number of vertices: 328104
Number of texture vertices: 0
Number of vertex normals: 328104
Reading voxel... done
Subdividing voxel... done
Segmentation fault
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